This is a Food Menu App designed for people with ages in 20s and 30s. User can order food and wait at home, when order is ready, he/she can go and have meal.
None
3 Months
This food ordering app, Dine Out, will help users stay ahead of the waiting queue that orders food right from home and by the time the food is ready user go drive to restaurant and have meal.
In usual scenerio, a person visits restaurant. It takes him 15 minutes of average time to drive, 25 minutes of average waiting time for table to be booked, 10 mins of average time for food to arrive after the order is given.
Rather, by using dine out person can order food from home itself. A unique feature of "Dine Out" will tell balance time to arrive and number of table in queue. After that time, person has to visit restaurant and enjoy the meal. No waiting time for table. No waiting time for food.
Research
Ideation
Usability Testing
Design & Prototype
Our research phase consisted mainly of comparative analysis and semi-formal interviews. Knowing how the current solutions were failing was essential to understanding how to move forward. Accounting for those failures would also guide the direction of our design process.
Conducted 4 semi structured interviews as this was during the discovery phase and we wanted to learn about the problem space.
Taking the design requirements, I then began to ideate various scenarios, outlining the ideal interaction that would serve as the basis of the design solution. This, in turn, gave insights into the features that would be present in the application, and problems that we could solve through our design.
Rohit Verma and Priyanka Verma are a working couple. They stay busy throughout the day. They have an important meeting right after having the meal. Hence, they decided to dine out of their house. But they were so frustrated waiting in the queue to book the tables. So, they thought of using an app that helps them get rid of this. They ordered food via food ordering app, placed the order and had their meal earlier then usual. Hence, they saved a lot of time.
Referring back to the problem statement, I decided to narrow down the goal of this project due to time constraints. After finalizing this new direction, an user flow was made that detailed how the functions were spread across the application.
Creating wireframes helped get a better feel of Dine Out and the various flows a user could take. These wireframes then got converted into low fidelity prototypes based on three key user flows that I decided would be the basis of usability testing.
Using the completed set of digital wireframes, I created a low-fidelity prototype. The primary user flow that I connected was building and ordering a Food before user reaches restaurants, so the prototype could be used in a usability study.
I ran 2 rounds of usability testing, each time iterating the designs to include the feedback. It was important to hear what my users had to say in order to eliminate preconceived biases that had emerged from the research and ideation phases.
Guerilla Testing
India
5
1 week
The initial intent was to make it recognizable and familiar to the audience. However, to create Dine Out's own brand identity, I decided to further this class project and explore this sentiment.
I chose Mulish due to its readability and familiarity. I didn't want to strain the users’ eyes and so we provided a simple visual hierarchy by using font size and weight to distinguish headings, sub headings, body texts and additional information.
The main colours were used for all the background fills, division lines and boxes. Black accent was used to indicate essential information.
Being the first end to end design project I learned a lot from this experience. This project was my entry point into the world of design which is why I was so passionate to go and design Dine Out after the completion of my class. That being said, here are some key points that I learned: